corru.observer is a great adventure game, and like all adventure games someone eventually had to make a map of it, so this is that. It’s horribly tangled but that’s just what Akizet’s memories look like!
Some notes:
- It’s not finished yet!
- This map contains heavy spoilers! It’s mainly for people who have already played most of the game and just want to find the things they missed. I might make a spoiler-lite version in the future!
- For 3D pages (blue) directions shown are correct within a room (e.g. if the map shows you can enter a room from the north, and there’s an exit to the south, there is an exit opposite you in-game), but may be inconsistent between rooms. I’ve tried my best to keep them consistent where I can, though.
- For 2D pages (green), the positions that links connect to the page show roughly where on the page the link is located; for example, on the localhost page, the arrow for “THE_VOID” gate leads from the top, and the link is towards the top of the page.
- I’ve tried to capture most of the various weirdness (like “Our Vessel” being able to move), but there’s undoubtedly stuff I’ve missed, it’s a weird game!
Last updated: Episode 3